Special flags
From AGI Wiki
Some flags have special meaning to the interpreter:
| Flag | Name in defines.txt | Name in VB Syntax1 | Meaning (when set) |
|---|---|---|---|
| 0 | ego_on_water | EgoOnWater | This indicates that ego’s baseline (the bottom row of pixels) is completely on water (pixels with a priority of 3) |
| 1 | ego_hidden | EgoIsHidden | Ego is completely hidden by something else on screen |
| 2 | input_received2 | InputEntered | Input has been recieved from the player |
| 3 | ego_touching_signal_line | EgoOnSignalLine | All or part of ego’s baseline (the bottom row of pixels) is touching a signal line (pixels with a priority of 2) |
| 4 | input_parsed | InputParsed | The input recieved from the player has been parsed (the said command has returned true at some point) |
| 5 | new_room | NewRoomInitialEntry | This is the the first cycle in a new room |
| 6 | game_restarted | GameRestarted | This is the first cycle since the game has been restarted |
| 7 | script_buffer_blocked | ScriptBufferBlocked | Prevents the interpreter from writing to the script buffer |
| 8 | joystick_sensitivity_set | EnableJoystickSensitivity | Indicates that v15 specifies the joystick sensitivity |
| 9 | sound_on | SoundOn | The sound is on |
| 10 | trace_enabled | DebugMode | Trace mode is enabled |
| 11 | noise_enabled3 | NoiseEnabled | The sound generator outputs the noise channel |
| 12 | game_restored | GameRestored | This is the first cycle since a game has been restored |
| 13 | inventory_select_enabled | InventorySelectEnabled | The player is allowed to select an inventory item in the inventory screen. When the item has been selected, v25 (selected_inventory_item) is set to the number of the item selected (or 255 if ESC is pressed). |
| 14 | menu_enabled | EnableMenus | The menu is enabled |
| 15 | windows_remain | MsgWindowRemain | Windows created by print and similar commands remain on screen until the close.window command is used. If this flag is not set, the windows remain on screen until the user presses a key or for the time specified by v21 (window_close_time). |
| 16 | auto_restart4 | AutoRestart | restart.game command automatically restarts game without asking user |
| 20 | auto_loop4 | AutoLoop | for views with more than 4 loops, the loop is set automatically depending on direction; loop stays fixed if flag not set (this flag only works in version 3.002.102 and above) |
1 The VB Syntax is supported by WinAGI but not by AGI Studio
2 In older versions of the AGI Studio Template Game, input_received was misspelled as input_recieved.
3This flag is erroneously referred to as first_logic0_cycle in the AGI Studio template games. WinAGI correctly identifies it by the names given here.
4These flags are not part of the AGI Studio template games, but are recognized by WinAGI as reserved flags.
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See Also
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Sources
- AGI Studio help file
- WinAGI Game Development System help file
