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September 06, 2010, 12:19:48 AM
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Sierra AGI / SCI
SCI Games, Fan and Commercial
Global time (ala Quest for Glory day/night system)
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Topic: Global time (ala Quest for Glory day/night system) (Read 2198 times)
doan sephim
Full Member
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Posts: 235
Boatman of Hades
Re: Global time (ala Quest for Glory day/night system)
«
Reply #15 on:
June 08, 2009, 04:16:26 PM »
Most likely not
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thenewkid
Newbie
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Posts: 23
Re: Global time (ala Quest for Glory day/night system)
«
Reply #16 on:
June 08, 2009, 04:44:25 PM »
Quote from: doan sephim on June 08, 2009, 04:16:26 PM
Most likely not
How Much more would have to be Done to get it 100%? lots? Well I hope One day it does... and That's it for Brian! No else can get SCI Studio VGA Because his site has Gone Down... or Gone?!
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doan sephim
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Posts: 235
Boatman of Hades
Re: Global time (ala Quest for Glory day/night system)
«
Reply #17 on:
June 08, 2009, 05:22:11 PM »
Brian released the beta at some point so it's been out there for people to work on but if his website is down (or gone) then it may only exist on peoples hard drives somewhere...
Personally I am not worried about it. I'm only concerned with getting this game worked on
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thenewkid
Newbie
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Posts: 23
Re: Global time (ala Quest for Glory day/night system)
«
Reply #18 on:
June 08, 2009, 07:31:36 PM »
So, has anyone got a copy of Sci studio Vga that has not been tampered with?
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thenewkid
Newbie
Offline
Posts: 23
Re: Global time (ala Quest for Glory day/night system)
«
Reply #19 on:
October 26, 2009, 12:37:23 PM »
Doan, is your game done yet? or will it be longer?
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doan sephim
Full Member
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Posts: 235
Boatman of Hades
Re: Global time (ala Quest for Glory day/night system)
«
Reply #20 on:
October 28, 2009, 08:14:32 PM »
The Demo isn't even done yet! I don't want to make excuses, but being a full time teacher and working on my masters degree is very demanding time-wise. I did play through what I have done the other day and I really want to at least release the demo, but there is a lot of work still to be done!
Every now and again I get into it. It's not dead, it's just not a priority.
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thenewkid
Newbie
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Posts: 23
Re: Global time (ala Quest for Glory day/night system)
«
Reply #21 on:
January 22, 2010, 01:40:07 PM »
how far are you now?
I got some Idea:
In Actions in your Menu, why dont you put a open purse action and a use sword action? Like camalot...
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MusicallyInspired
Sr. Member
Offline
Posts: 271
-Inspired by Mike Oldfield
Re: Global time (ala Quest for Glory day/night system)
«
Reply #22 on:
January 22, 2010, 03:00:57 PM »
Dude, don't pester. When he's far enough to announce any notable progress he'll say so himself.
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"Booyah! Look out, LeChuck! Here comes Guybrush Threepwood's glowing sword of hot monkey vengeance!"
-Guybrush Threepwood,
Tales of Monkey Island
cloudee1
Sr. Member
Offline
Posts: 461
I think therefore: There is thought!
Re: Global time (ala Quest for Glory day/night system)
«
Reply #23 on:
July 07, 2010, 06:46:29 PM »
Hey Doan, I looked at your code and might I make the suggestion of using the doit method of the main script. More or less the ones used in the changestate. if time of day is greater than 1000 then add a day and reset to 0, else add to time of day. Then with just another global variable, something like pauseDay, you could throw a if pauseDay FALSE statement around all the time stuff you have any easy way to pause the time during animations or indoor rooms. Your said statements could go straight to the mainscript too.
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SpongeBob AdventurePants
In Development still!
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